ROB RUN Base Security
Fuses • Decoders • Alarms • Breach Calculations
A Decoder removes protection from a particular security system. It does not automatically open the whole property. This guide explains the documented security values and how to calculate the resources needed for a complete breach.
(https://tposegaming.com/wp-content/uploads/2026/11/Security-System-Interface-1024x576.webp)
Community screenshot of a Security System interface. Credit: TposeGaming.
1. Decoder and Fuse StrengthThe community security reference lists:
| Rarity | Decoder removes | Electronic Fuse adds |
| Uncommon | 1 protection point | 1 protection point |
| Epic | 3 protection points | 3 protection points |
| Legendary | 5 protection points | 5 protection points |
A green Decoder can be used successfully without completing the breach. It may simply reduce a larger protection total by one point.
2. Building Protection Reference"Maximum" below assumes every listed fuse slot contains a Legendary fuse. Alarms are not included as protection points.
| Structure | Base protection | Fuse slots | Calculated maximum |
| Trailer | 5 | 9 | 50 |
| Small House | 15 | 27 | 150 |
| Car Garage | 4 | 6 | 34 |
| Large Car Garage | 6 | 12 | 66 |
| Warehouse | 10 | 15 | 85 |
| Workshop | 5 | 9 | 50 |
| Grow Room | 5 | 9 | 50 |
| Chemical Laboratory | 3 | 6 | 33 |
| Mesh Fence | 2 | 3 | 17 |
| Metal Fence | 5 | 6 | 35 |
| Concrete Fence | 10 | 9 | 55 |
These figures are a dated reference. Inspect the live panel rather than assuming every structure matches an older database.3. Calculate Decoder RequirementsTotal protection = base protection + installed fuse points.Identical Decoders required = total protection ÷ Decoder strength, rounded up.Example: a Small House with ten Epic fuses:
15 base protection + (10 × 3) =
45 protection.
That requires:
- 45 Uncommon Decoders; or
- 15 Epic Decoders; or
- 9 Legendary Decoders.
This assumes the documented strengths, no repair during the attempt, and no other changing conditions.
For mixed Decoders, add their breach points until the total reaches the target's remaining protection.
4. What a Completed Breach ProvidesOfficial help describes temporary access to the breached building.
The owner can repair its security and revoke that access.
A fence, house, laboratory, and garage can have separate systems. Completing one does not prove all the others are compromised.
Before entering, confirm which barrier is open and how you will leave.Do not jump into an enclosed property merely because one panel looks damaged.
5. Doors and Storage Are DifferentBuilding access does not necessarily grant access to protected containers inside.
The community reference identifies Master Key interactions for certain protected storage.
Inspect each storage object's requirement. Avoid spending all your Decoders only to discover you cannot open the target container.
6. Alarm Types| Alarm | Who receives the warning |
| Location alarm | Players at the location |
| Personal alarm | The owner |
| Clan alarm | The owner and their clan |
Alarms provide information; they are not interchangeable with protection-adding fuses.
Choose the audience deliberately. A warning broadcast to the location is different from a private notification.
7. Defense Priorities- Identify where your valuable stock and productive equipment are exposed.
- Protect those structures rather than only improving the entrance.
- Install the alarms appropriate to who can respond.
- Inspect and repair security after a breach.
- Keep enough protected funds to recover from a loss.
Treat defense as part of operating costs. Expansion without protection increases what you can lose.8. Access Is Not OwnershipA normal security breach does not make you the property's owner.
Eviction is a separate action with a special item and additional requirements. Do not confuse a successful door breach with completing that process.
Reviewed 9 November 2026. Numerical values are community-documented snapshots, not personally tested guarantees.
Security calculation reference (https://metaforge.app/rob-run/base-defence-and-raiding-in-rob-run) | Screenshot credit (https://tposegaming.com/rob-run-raid/) | Official security help (https://kefirgames.helpshift.com/hc/en/14-rob-run/section/136-districts-settlements-base/)