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AuthorTopic: ROB RUN - Loot & Collections Guide: Keep, Sell, Use or Save (Read 11 times)

Diamond

ROB RUN Loot & Collections
Keep • Sell • Use • Barter • Complete Sets

An item's sale price is only one part of its value. Before selling, check whether it completes a collection, opens a target, supports production, or belongs to a useful barter recipe.


Community illustration showing collection upgrade documents. Credit: MetaForge.



1. A Practical Loot-Sorting System

CategoryCheck before selling
Ordinary valuablesWhether an active collection needs them
Keys and cardsThe exact target they open
Cameras, tablets and hacking itemsRarity, filled state, and barter use
Reagents, bushes and concentrateWhether your production setup can use them
Tools and security componentsWhether they support your next run or protect your base
Property documentsThe matching district level and planned purchase
Equipment and vehicle modulesCompatibility and replacement value

Suggested storage arrangement: separate items for immediate sale, active plans, and longer-term collection projects.

2. Setting Up the Collection Table

The documented entry table is available at tier I.

  • Research: $5,000.
  • Purchase: $15,000.
  • Combined entry cost: $20,000, excluding your base.

The table shows the requirements for each available collection. Items needed by your current collections receive an identifying inventory marker.

3. Completing a Collection

  • Open the table and choose a collection tab.
  • Read its actual requirements.
  • Retain the matching loot while playing.
  • Place the required items into the collection.
  • When complete, use the Pack interaction.
  • Collect and transport the resulting collection cargo.
  • Sell through the appropriate Smuggler interaction.

The collection recipe displayed on your table is the reliable reference for quantities and matching variants.

4. Collection Progression

StageDocumented sets addedVendor tier
Basic table7I
Additional Collection7I
Special Collection10II
Unique Collection10III

This gives 34 documented collection options across the progression.

Do not confuse an upgrade document with a completed collection crate.

5. Is a Collection Worth Completing?

Compare:
  • The current sale value of all ingredients.
  • Any missing items you must acquire.
  • The completed crate's actual sale offer.
  • Storage space and time committed.
  • The risk of transporting the crate.

Example only: ingredients worth $35,000 assembled into a crate sold for $50,000 produce a $15,000 premium before other costs.

If buying the missing ingredient costs $20,000, completing that particular set could be worse than selling what you already own.

A collection is profitable when the completed result justifies everything committed to it.

6. What About an Incomplete Collection?

The documented table includes a collection-refresh option with a waiting period between refreshes.

Before using it, inspect the live confirmation and what happens to items already committed. No universal refund behaviour is promised here.

Avoid keeping dozens of unrelated items merely because they might become useful eventually.

7. Items With Competing Uses

Full Action Camera: can have sale value and recipe value.

Full Code Tablet: can contribute to obtaining a Glass Cutter.

Full Deposit Box Keys: can contribute to Bank gold-vault access.

Electronic Fuse: can protect your own operation rather than being sold.

Growing Bush: can generate repeat harvests if you have a functioning setup.

For each item, ask: "What can I realistically do with this before the wipe?"

8. Collection Cargo Still Needs Protection

Packing a set converts your items into cargo; it does not automatically secure the money.

Arrange suitable transport, avoid leaving the crate unattended, and plan the sale before removing it from storage.

Reviewed 9 November 2026. This guide explains the system; it does not invent a complete recipe list for every set.
Collection reference and image credit

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