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AuthorTopic: ROB RUN - Shipments Guide: Unlocks, Weapons, Equipment and Tool Uses (Read 6 times)

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ROB RUN Shipments Guide

Unlocks, Weapons, Equipment and What Your Tools Actually Do

Shipments is the progression tree that unlocks goods for purchase. It is different from the physical cargo you carry in a vehicle.

Think of the tree as your business development budget: every unlock should support something you plan to do.


Official Steam screenshot: the Shipments progression tree. Requirements may change.

1. How unlocking works

Open Shipments with H or through the side menu.

A locked item may require:
  • A cash payment to research it.
  • Earlier nodes in its branch.
  • Residence in a settlement of the required level.
  • A minimum accumulated jail sentence.

Research unlocks access. Buying the physical item is a separate expense.

Calculate the total cost of reaching an item, not just the price displayed on its final node.

2. Weapon families

The following groups cover the main researched weapon families. Mk versions are variants within a family; compare their live statistics rather than assuming every upgrade changes the same attributes.

Family and variantsGeneral role
DP-9 Mk1–Mk2Entry pistol family for economical equipment and recovery runs.
LBR-44 Mk1–Mk2Higher-tier pistol alternative.
Vulture 50 Mk1–Mk2Premium pistol family; assess ammunition and replacement costs.
Harris 500 Mk1–Mk3Starting shotgun family for close-range fighting.
ORDR-12 Mk1–Mk3Higher-tier shotgun progression.
TAG-12K Mk1–Mk3Premium shotgun progression.
MC-10 Mk1–Mk3Starting compact automatic weapon family.
JP-7 Mk1–Mk3Higher-tier compact automatic weapon progression.
AP Scalar Mk1–Mk3Premium compact automatic weapon progression.
KL-545 Mk1–Mk3Starting rifle family for general combat.
RC 5.56 Mk1–Mk3Higher-tier rifle progression.
SR Reaper Mk1–Mk3Premium rifle progression.
CB45 Mk1–Mk3Additional weapon branch with accumulated-sentence requirements.
STAR-H Mk1–Mk3Additional rifle branch gated by accumulated sentence.
DRM-14 Mk1–Mk3Advanced sentence-gated rifle branch.

Buying advice: compare damage, firing behaviour, ammunition, handling, and the cost of losing the complete kit. A weapon you can replace is often a better working tool than one you are afraid to use.

3. Bags, armour and carrying equipment

  • Sports Bag — Uncommon, Epic, Legendary: carrying equipment. Compare capacity, size, and price.
  • Light Body Armor: basic protection.
  • Medium Body Armor: the next protection option in its branch.
  • Assault Body Armor: higher-tier protection.
  • Heavy Body Armor: premium protection with a larger financial commitment.
  • Steel Plate — Uncommon and Legendary: armour-related protection items. Check compatibility and the item tooltip.
  • Versatile Pouch — Common through Legendary: additional equipment organisation/carrying options. Compare the usable slots before upgrading.

Business advice: more carrying capacity pays when it lets you extract additional valuable goods. It does not pay if you consistently die before selling them.

4. Medicine and grenades

AFAK: medical equipment for recovery during a run.

Painkillers — Uncommon and Epic: medical consumables. Read the current duration and effect.

Injector — Epic and Legendary: higher-tier medical consumables. Check their live effect before building a kit around them.

Flash Grenade: disruption during an engagement.

Smoke Grenade: visual cover for movement, escape, or repositioning.

Frag Grenade: explosive combat equipment.

Carry consumables for a planned situation. Filling your bag with expensive supplies you never use reduces the space available for loot.

5. Tools: access tools versus accumulating items

Some items open things. Others gain progress from actions and become more valuable when filled. Their names can be misleading if you do not inspect the description.

ItemPurpose
LockpickUsed for compatible locks, including other players' vehicle trunks.
Master KeyAn access tool associated with protected storage, including cargo racks. Match it to the target interaction.
Mini DrillA compact tool for cracking safe locks.
Action Camera — Uncommon, Epic, LegendaryAccumulates progress through specified criminal actions at the required Notoriety. Filled versions can be sold or used in qualifying exchanges.
Code TabletAn accumulating item filled through cracking safes. A filled tablet can have barter or sale value.
USB Hacking ToolAccumulates progress through hacking eligible computers in locked rooms.
Deposit Box KeysAn accumulating item progressed through deposit-box activity. Filled keys can be used in the relevant bank ID-card exchange.
Cargo SheetAccumulates progress through qualifying cargo sales to the Smuggler.
Police Radio — handheldProvides information about nearby patrols and the Looty Bay encounter feed.

Check whether an exchange requires the empty, filled, or particular-rarity version. Matching the name alone may not be enough.

6. Police badges

Sergeant's Badge, Lieutenant's Badge, and Captain's Badge support access to better police equipment.

They belong to police progression rather than your normal criminal loadout. Buying badges also depends on the relevant unlock and residence conditions.

Do not confuse a handheld Police Radio with a vehicle-mounted Police Radio module.

7. Other tools you should recognise

Decoder: a consumable used against player-base security.

Drill: a separate heist tool. It is not the same item as the Mini Drill.

Glass Cutter: a specialist access tool associated with applicable heist targets.

Electronic Fuse: a defensive component installed in security systems.

Eviction Right: a special property-removal item with additional conditions. It is not an ordinary door-opening tool.

These items are not all obtained through a straightforward cash purchase in Shipments.

8. Plan an unlock route

For cargo: transport capacity, storage, Cargo Workbench, then suitable upgrades.

For production: the production building, its working equipment, inputs, and sales capacity.

For criminal runs: affordable equipment, compatible access tools, carrying capacity, and an escape plan.

For police: badge access and the conditions for the desired duty equipment.

Unlock what removes your current bottleneck. Completing unrelated branches is not automatically profitable.

Gulf City community guide. Reviewed 9 November 2026. Item families are grouped; inspect live tooltips for exact effects and requirements.
Official unlock guidance
Community Shipments reference

Ideas don't come out fully formed; they only become clear as you work on them. You just have to get started.